The fourth Tuesday of every month is Savage Worlds (
http://en.wikipedia.org/wiki/Savage_Worlds) night at my FLGS. Tonight was my first time going.
I had heard about Savage Worlds before. I had even read the rule book. However, I had never played it. I had great fun.
SW is a generic system based off of the "Deadlands" and "Great Rail Wars" games. It focuses on quick resolution of situations and ease of prep by the GM. Tonight's setting was "Savage Star Wars." Which is just what it sounds like, Star Wars using SW for the mechanics.
There were four of us at the table, including the GM. Even though the GM was expecting more players the game ran well with just the three PCs.
I won't rehash the entire plot, except to say that we kicked Imperial butt. :-)
One thing that struck me is how easy it is to pick up the system. I had played "Classic Deadlands" before and leading up to the game I read the rule book. Five minutes into the game I felt like I had a decent grasp of the system. Compare that to PathfinderRPG. I have been playing PFRPG for just over a year now and still feel like I have huge gaps in my understanding of the rules. I feel like I could play PFRPG for another four to six years straight and still not have a complete understanding of the rules. I, like many, have to continually flip through the Pathfinder rules during a game.
So, I have to say that my impression of SW as a game system is very favorable. I am anxious to play it again, and I really want to try some of the cool sounding settings which are available like "Sundered Skies," "Weird Wars," "Interface Zero," "Space 1889: Red Sands," and "Hellfrost."
I should also add that there is a huge fan community surrounding this game. The Star Wars conversion which we were using tonight is a freely downloadable, unlicensed, fan created conversion. There are a couple of sites which are host to scads of fan contributions. It makes for a vibrant game.
I honestly think this one has something for everyone. I know many people don't like generic systems because they had a bad experience with GURPS or HERO or some other generic system. This one is different. The "Deluxe" edition of SW is 159 pages long, including TOC and Index. It is easily grasped and fun to play.
The tagline for the game is "Fast! Furious! Fun!" and I think they succeeded.